
- Where to install rfactor 2 mods how to#
- Where to install rfactor 2 mods install#
- Where to install rfactor 2 mods mod#
This is pretty useful if there are modders out there who don’t want to do a complete series but like one specific car.
Where to install rfactor 2 mods mod#
But we will drive on tracks that are already available like Mills, so we don’t have to include them and only have to refer to those components in our mod package. In our case there aren’t any sound and vehicle components available so we have to include them. So when we want to create a series, we create a mod package and just refer to the components we need. So if that would already exist we could just use that component with our car. For example the IFM has a Honda K20A engine. That makes sense as there are some cars out there that share the same engine so you could reuse an existing sound package. For example if you make a car you have the actual vehicle component which defines graphics and physics and components for sounds and talent files. It’s pretty much the same with rF2 but they divide the components more. So different championships (mods) just have to refer on the cars and tracks needed. These championships just need to define which cars are allowed and on what tracks you’re racing. Mods are the championships that the single player career offers you. In their case components are the cars and tracks that you can drive. You could say they use a similar concept. You may still ask: what is a component and a mod anyway? Look at games like Forza Motorsport and Gran Turismo. You can actually just refer to the components you want to use in yout series. You don’t have to put components into it.
Where to install rfactor 2 mods install#

Where to install rfactor 2 mods how to#
Talking about components and mod packagesīefore we get into details how to package your stuff we should talk about the structure in the new packaging system. This tutorial was written for rFactor2 build 60-90, newer builds may behave different and have different processes. We will write another tutorial on this topic later. This tutorial is a how-to mainly aimed for car mods! It does not cover the topics of updating an existing mod. So Stefan Triefellner sat down to summarize his experience. The packaging topic is still very much debated in Modding circles and we figured the available tutorials are not a good point to start. The Packaging is a new feature of rFactor enabling modders to deliver Mods as complete closed packages, that enforce untempered multiplayer racing. Next in our series of tutorials for Modding is the topic of packaging for rFactor2.
